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GMImage.AddPathCurvetoRel
Draw a single curve.
Component | Version | macOS | Windows | Linux | Server | iOS SDK |
GraphicsMagick | 4.1 | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes |
MBS( "GMImage.AddPathCurvetoRel"; ImageRef; x1; y1; x2; y2; x; y ) More
Parameters
Parameter | Description | Example |
---|---|---|
ImageRef | The image reference number. | 1 |
x1 | The first control point. | |
y1 | The first control point. | |
x2 | The second control point. | |
y2 | The second control point. | |
x | Destination point coordinate. | |
y | Destination point coordinate. |
Result
Returns OK or error.
Description
Draw a single curve.Draws a cubic Bézier curve from the current point to (x,*y*) using (x1,*y1*) as the control point at the beginning of the curve and (x2,*y2*) as the control point at the end of the curve. GMImage.AddPathCurvetoAbs indicates that absolutecoordinates will follow; GMImage.AddPathCurvetoRel indicates that relative coordinates will follow. Multiple sets of coordinates may be specified to draw a polybezier. At the end of the command, the new current point becomes the final (x,*y*) coordinate pair used in the polybezier.
See also
- GMImage.AddPathArcRel
- GMImage.AddPathCurvetoAbs
- GMImage.AddPathLinetoAbs
- GMImage.AddPathLinetoRel
- GMImage.AddPathMovetoAbs
- GMImage.AddPathMovetoRel
- GMImage.AddPathSmoothCurvetoRel
This function checks for a license.
Created 18th August 2014, last changed 18th August 2014