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GMImage.FloodFillColor
Flood-fill color across pixels.
| Component | Version | macOS | Windows | Linux | Server | iOS SDK |
| GraphicsMagick | 2.0 | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes |
MBS( "GMImage.FloodFillColor"; ImageRef; Geometry; FillColor { ; borderColor } ) More
Parameters
| Parameter | Description | Example | Flags |
|---|---|---|---|
| ImageRef | The image reference number. | 1 | |
| Geometry | The point. A Geometry is specified as a width and height "100x200". With an optional offset "100x200+10+20". For percent values, add a percent on the end, for % values add a %: "100x200%!" | +20+30 | |
| FillColor | A color specification. Multiple formats are supported including various color names and # with hex number. See FAQ for details. |
"RGB 1 0 0" | |
| borderColor | A color specification. Multiple formats are supported including various color names and # with hex number. See FAQ for details. |
"RGB 1 0 0" | Optional |
Result
Returns "OK" on success.
Description
Flood-fill color across pixels.Fill pixels starting at target-pixel and stopping at pixels matching specified border color. Uses current fuzz setting when determining color match:
See also
- GMImage.FloodFillColorXY
- GMImage.FloodFillTexture
- GMImage.GetFillColor
- GMImage.SetColorFuzz
- GMImage.SetFillColor
- GMImage.Transparent
This function checks for a license.
Created 18th August 2014, last changed 30th June 2026
MarkDown version: GMImageFloodFillColor.md