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GMImage.SetPixelColor
set pixel color at location x & y.
Component | Version | macOS | Windows | Linux | Server | iOS SDK |
GraphicsMagick | 2.0 | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes |
MBS( "GMImage.SetPixelColor"; ImageRef; X; Y; Color ) More
Parameters
Parameter | Description | Example |
---|---|---|
ImageRef | The image reference number. | 1 |
X | The horizontal position. Range from 0 to GMImage.GetWidth-1. | 0 |
Y | The vertical position. Range from 0 to GMImage.GetHeight-1. | 0 |
Color | A color value. This can be a string in the following format "HSL h s l a", "YUV y u v a", "RGB r g b a", "MONO m a", "GRAY g a" or "COLOR R G B a". Alpha value a is optional. Range of values is 0 to 1.0 except if you use COLOR where RGB values are 0 to 65535. Starting with version 5.4 of our plugin, you can use hex notation. # followed by 2 digits for red, green, blue and optional alpha, e.g. #FF0000 for full red. |
"RGB 1 0 0" |
Result
Returns "OK" on success.
Description
set pixel color at location x & y.See also
- GMImage.GetBorderColor
- GMImage.GetBoxColor
- GMImage.GetFillColor
- GMImage.GetHeight
- GMImage.GetMatteColor
- GMImage.GetPixelColor
- GMImage.GetWidth
- GMImage.SetBoxColor
- GMImage.SetMatteColor
- GMImage.Trim
This function checks for a license.
Created 18th August 2014, last changed 11st November 2019
